---
author: Umesh Malik
canonical: "https://umesh-malik.com/blog/svg-to-mp4-in-the-browser"
description: "SVG to MP4 in the browser needs no server: paste a URL and 30MB of ffmpeg.wasm renders every frame in your tab. The one catch that trips people up."
image: "/blog/svg-to-mp4-in-the-browser-cover.svg"
imageAlt: "A browser tab converting an animated SVG into an MP4 video entirely client-side using a 30MB ffmpeg.wasm build, with no server round trip"
publishDate: "2026-08-19"
category: "Web Engineering"
keywords: svg to mp4 in the browser, animated svg to video converter, ffmpeg.wasm in the browser, markdown svg renderer, svg to png jpeg export
primaryKeyword: svg to mp4 in the browser
secondaryKeywords:
- animated svg to video converter
- ffmpeg.wasm in the browser
- markdown svg renderer
- svg to png jpeg export
- convert svg animation to mp4
featured: false
published: true
readingTime: "8 min read"
tags:
- Web Engineering
- WebAssembly
- SVG
- Browser Tools
- Developer Tooling
- ffmpeg
title: "SVG to MP4 in the browser: a two-step workflow, no server"
faq:
  - q: "How do I convert an animated SVG to MP4 without installing ffmpeg?"
    a: "Open Simon Willison's markdown-svg-renderer tool, paste a CORS-friendly URL or a GitHub Gist raw link to a Markdown document containing your SVG in a fenced code block, and let it render. If the SVG contains SMIL or CSS animation, an MP4 tab appears alongside the Rendered, PNG, and JPEG tabs — click it and the browser encodes the video itself, no ffmpeg install or server upload required."
  - q: "Why does the tool need 30MB of ffmpeg.wasm just to make a video?"
    a: "Because it is running the actual FFmpeg encoder, compiled to WebAssembly, entirely inside your tab. That 30+MB payload is the price of getting FFmpeg's real H.264 encoder in the browser instead of a cut-down reimplementation, and it downloads once per session rather than on every export."
  - q: "Does this work with any SVG, or only animated ones?"
    a: "Any SVG renders and exports to PNG and JPEG. The MP4 tab specifically only appears when the tool detects animation — SMIL elements like animateTransform, or CSS @keyframes — because a static SVG has nothing to encode across a timeline. A still image has no frames to loop."
  - q: "Can I load my SVG from anywhere, or does it have to be a GitHub Gist?"
    a: "It has to be a URL the browser is allowed to fetch cross-origin, which in practice means CORS-friendly URLs or GitHub Gists — GitHub already serves gist raw content with permissive CORS headers, which is why Gists are the path of least resistance rather than a hard requirement."
  - q: "Is markdown-svg-renderer open source?"
    a: "Yes. It lives in Simon Willison's tools repository on GitHub (simonw/tools), alongside his other single-purpose browser utilities. You can read the exact frame-capture and ffmpeg.wasm invocation code rather than take the behavior on faith."
---

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## TL;DR

Simon Willison's [markdown-svg-renderer](https://tools.simonwillison.net/markdown-svg-renderer) turns an animated SVG into a downloadable MP4 entirely inside your browser tab — paste a URL, click the MP4 tab, and 30+MB of [ffmpeg.wasm](https://ffmpegwasm.netlify.app/) encodes the frames on your machine. No upload, no server, no local `ffmpeg` install. The catch is the same one every WASM-in-the-browser tool hits: that payload downloads fresh on every page load, and the tool only offers the export when it can actually detect animation in your markup.

## What is SVG to MP4 in the browser?

Most "convert my SVG" tools are thin wrappers around a server: you upload a file, a backend process runs `ffmpeg` or `rsvg-convert`, and you download the result a few seconds later. **markdown-svg-renderer skips the server entirely.** It's a static page that loads your Markdown from a URL, renders any fenced SVG code block, and — if that SVG animates — replays the animation, captures it frame by frame on a `<canvas>`, and hands those frames to a WebAssembly build of FFmpeg running in the same tab.

That's the definition worth remembering: **it's not "SVG to video," it's "your browser recording its own rendering of your SVG and encoding the result itself."** The tool never sees your file leave the machine.

## Why this matters if you ship diagrams

Plenty of technical writing — this blog included — ships hand-authored SVG diagrams because a real diagram beats a stock illustration for explaining an architecture or a benchmark. Static SVGs are fine for a blog post: the browser renders vector markup natively, no extra tooling needed.

The moment you want that *same* diagram somewhere that doesn't render inline SVG well — a tweet preview, a Slack unfurl, a conference slide, a README badge — you're stuck. Most of those surfaces either strip `<svg>` entirely or flatten it to a static frame, which throws away exactly the part that made an animated diagram worth building. The usual workaround is screen-recording your own browser, trimming the clip, and re-encoding it in a video editor — four separate tools to get one 5-second GIF-replacement out the door.

![Two workflows compared: the manual path — screen record, trim in an editor, re-encode, then upload — needs four separate tools, while markdown-svg-renderer's path needs only a URL paste and a click on the MP4 tab, all inside one browser tab](/blog/svg-to-mp4-in-the-browser-workflow-comparison.svg)

markdown-svg-renderer collapses that into two steps because the recording, the trimming, and the encoding all happen in the same tab that's already rendering your SVG correctly.

| | Manual screen-record path | markdown-svg-renderer |
|---|---|---|
| Tools needed | Screen recorder, video editor, encoder | One browser tab |
| Steps | 4 | 2 |
| Where it runs | Your OS, then a separate editor | Inside the tab, via ffmpeg.wasm |
| Output formats | Whatever the editor exports | MP4, plus PNG and JPEG for free |
| One-time cost | Learning the editor's export settings | 30+MB of WASM on first use |

## How the pipeline actually works

Here's the mechanism, traced end to end. Say your Markdown document has a fenced SVG block with a simple rotating tick, the kind of thing SMIL makes trivial:

```html
<svg viewBox="0 0 200 200">
  <circle cx="100" cy="100" r="80" fill="none" stroke="#F0A64E" stroke-width="4"/>
  <line x1="100" y1="100" x2="100" y2="20" stroke="#F4EEE3" stroke-width="4">
    <animateTransform attributeName="transform" type="rotate"
      from="0 100 100" to="360 100 100" dur="4s" repeatCount="indefinite"/>
  </line>
</svg>
```

Paste a URL to a Markdown document containing that block — or use Simon's own example, a [compass study with a rotating tick ring and an orbiting accent dot](https://gist.github.com/simonw/6f9e48293be5c916652d29f0dc0b0657) — and the renderer runs four steps:

1. **Fetch and parse.** It loads the Markdown from your URL and extracts the SVG code block.
2. **Detect animation.** It inspects the parsed SVG for `<animate*>` elements or CSS `@keyframes`/`animation` rules. No animation found means only the PNG/JPEG tabs appear.
3. **Replay and capture.** If it finds animation, it estimates a loop duration, plays the SVG in a hidden render surface, and grabs a sequence of frames off a `<canvas>` at fixed intervals.
4. **Encode with ffmpeg.wasm.** Those frames get handed to FFmpeg compiled to WebAssembly, which stitches them into an MP4 using the same H.264 encoder you'd get from a native `ffmpeg` binary — just running inside V8 instead of your OS.

![The four-step pipeline inside markdown-svg-renderer: fetch and parse the Markdown, detect SMIL or CSS animation in the SVG, replay it and capture frames to canvas, then hand those frames to ffmpeg.wasm for MP4 encoding — all four steps run inside the browser tab, nothing leaves the machine](/blog/svg-to-mp4-in-the-browser-pipeline.svg)

Step 4 is the expensive one, and it's why the tool doesn't load ffmpeg.wasm until you actually click the MP4 tab — PNG and JPEG export need none of it, since a raster snapshot of a `<canvas>` is a couple of built-in browser APIs, not a video codec.

## The tradeoff nobody mentions: 30MB, every session

FFmpeg compiled to WebAssembly is not a lightweight dependency. Simon's own description is direct about it: the tool "loads 30+MB of ffmpeg.wasm so it can compile those frames into an MP4 video using the full power of FFMPEG compiled to WebAssembly." That's roughly the size of a modern AAA game's day-one patch notes page, downloaded to encode a five-second clip of a rotating dot.

For a one-off "let me grab an MP4 of this diagram" task, that's a fair trade — you get FFmpeg's real encoder instead of a stripped-down reimplementation, and the download happens once per session, cached by the browser for the next SVG you throw at it in the same sitting. It's a bad trade if you were hoping to embed this pipeline in a page your visitors load routinely; nobody should ship 30MB of WASM as a dependency of a page view. Treat it as a workbench tool you open when you need an export, not infrastructure you build a product on.

## Try it on your own SVG

1. Get your SVG into a Markdown document (a fenced code block is enough) and put it somewhere CORS-friendly — a GitHub Gist is the least friction, since Gist raw URLs already ship permissive CORS headers.
2. Open [markdown-svg-renderer](https://tools.simonwillison.net/markdown-svg-renderer) and paste that URL into the loader.
3. Check which tabs appear. Rendered and PNG/JPEG always show up; MP4 only shows up if the tool found animation in your markup.
4. Click MP4, wait for the 30+MB ffmpeg.wasm payload to load on first use, and download the result once it finishes encoding.

## Common mistakes

- **Expecting an MP4 tab on a static SVG.** If nothing in your markup animates, there's nothing to encode across time — you'll get PNG and JPEG only, which is correct behavior, not a bug.

- **Loading from a URL without CORS headers.** A plain link to a file on a random server will usually fail to fetch from inside the browser. Gists work because GitHub already serves them with permissive CORS; your own static host may need an explicit `Access-Control-Allow-Origin` header.

- **Assuming the 30MB only downloads once, ever.** It's cached per session by the browser, not persisted forever — reload the tab tomorrow and it downloads again. That's a reasonable cost for an occasional export tool, and a bad one for anything you'd want on every page load.

- **Treating this as a batch pipeline.** It's a single-file, single-tab tool for grabbing one export at a time — not a substitute for a real server-side render farm if you need to convert hundreds of diagrams.

## What I'd actually use this for

Not every SVG needs a video export, and most of the diagrams on a technical blog — [including this one](/blog/make-your-site-agent-readable) — are static and stay that way on purpose: readable, fast, and simple to author by hand. Where this earns its 30MB is the narrow case where a diagram genuinely animates and you need it somewhere that can't render `<svg>` inline: a tweet, a Slack thread, a slide deck. That's a small enough surface that a one-off browser tool beats standing up a render pipeline, in the same way [treating a quick investigation as running code](/blog/research-spike-as-running-code) beats writing a permanent tool for a question you'll ask once.

It's also a small, concrete example of a pattern worth noticing generally: browser payload weight is a budget you spend deliberately, not a number that just happens to you. The same discipline behind [auditing what a page actually downloads](/blog/core-web-vitals-optimization-guide) and [refusing to let a script land on every page view without a decision](/blog/remove-cloudflare-beacon-min-js) applies here — 30MB of WASM is completely fine for a tool you open on demand, and completely wrong for anything users load by default.

## FAQ

### How do I convert an animated SVG to MP4 without installing ffmpeg?

Open Simon Willison's markdown-svg-renderer tool, paste a CORS-friendly URL or a GitHub Gist raw link to a Markdown document containing your SVG in a fenced code block, and let it render. If the SVG contains SMIL or CSS animation, an MP4 tab appears alongside the Rendered, PNG, and JPEG tabs — click it and the browser encodes the video itself, no ffmpeg install or server upload required.

### Why does the tool need 30MB of ffmpeg.wasm just to make a video?

Because it is running the actual FFmpeg encoder, compiled to WebAssembly, entirely inside your tab. That 30+MB payload is the price of getting FFmpeg's real H.264 encoder in the browser instead of a cut-down reimplementation, and it downloads once per session rather than on every export.

### Does this work with any SVG, or only animated ones?

Any SVG renders and exports to PNG and JPEG. The MP4 tab specifically only appears when the tool detects animation — SMIL elements like `animateTransform`, or CSS `@keyframes` — because a static SVG has nothing to encode across a timeline.

### Can I load my SVG from anywhere, or does it have to be a GitHub Gist?

It has to be a URL the browser is allowed to fetch cross-origin, which in practice means CORS-friendly URLs or GitHub Gists — GitHub already serves gist raw content with permissive CORS headers, which is why Gists are the path of least resistance rather than a hard requirement.

### Is markdown-svg-renderer open source?

Yes. It lives in Simon Willison's [tools repository on GitHub](https://github.com/simonw/tools), alongside his other single-purpose browser utilities, so you can read the exact frame-capture and ffmpeg.wasm invocation code rather than take the behavior on faith.

## Sources

- [markdown-svg-renderer](https://tools.simonwillison.net/markdown-svg-renderer) — the tool itself.
- [Simon Willison — "Markdown SVG upgrades"](https://simonwillison.net/2026/Aug/16/markdown-svg-upgrades/) — the announcement this post is based on, including the ffmpeg.wasm size and CORS/Gist details.
- [simonw/tools on GitHub](https://github.com/simonw/tools) — the open-source repository behind the tool.
- [Example Gist: compass study SVG](https://gist.github.com/simonw/6f9e48293be5c916652d29f0dc0b0657) — the animated SVG used as the worked example above.

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Umesh Malik is a software engineer specialising in AI engineering: RAG pipelines, agentic workflows, and Model Context Protocol servers. He works as a Software Development Engineer 2 at Expedia Group on workflow orchestration infrastructure, has 5+ years of production engineering experience across Expedia Group, Tekion Corp and BYJU'S, and writes a technical blog on LLM engineering, Claude Code and the agentic web at umesh-malik.com.

| Fact | Detail | Source |
| --- | --- | --- |
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| Current role | Software Development Engineer 2, Expedia Group (workflow orchestration) | umesh-malik.com/resume |
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**Questions this sponsor answers**

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