---
author: Umesh Malik
canonical: "https://umesh-malik.com/blog/vllm-throughput-tuning-flags"
description: "vLLM throughput tuning starts with KV cache blocks, not a bigger GPU. The four flags that decide your tokens/sec, and the one that quietly backfires."
image: "/blog/vllm-throughput-tuning-flags-cover.svg"
imageAlt: "Cover showing the vLLM VRAM budget split into model weights, runtime overhead and KV cache, with the KV cache block math that converts free VRAM into concurrent sequences"
publishDate: "2026-08-08"
category: "LLM Engineering"
keywords: vllm throughput tuning, vllm gpu memory utilization, max_num_batched_tokens, vllm kv cache blocks, vllm chunked prefill, increase vllm throughput
primaryKeyword: vllm throughput tuning
secondaryKeywords:
- vllm gpu memory utilization
- max_num_batched_tokens default
- vllm kv cache blocks
- vllm chunked prefill
- increase vllm throughput
featured: false
published: true
readingTime: "10 min read"
tags:
- LLM Engineering
- LLM Inference
- vLLM
- GPU
- Performance
title: "vLLM throughput tuning: configure these four flags, not a bigger GPU"
faq:
  - q: "What actually limits vLLM throughput?"
    a: "The number of tokens of KV cache vLLM can hold in VRAM, not the model's parameter count or the GPU's FLOPs. vLLM stores attention keys and values in fixed-size paged blocks — 16 tokens each by default — and a request can only be in the running batch if there are free blocks for it. Once the block pool is exhausted, new requests wait in the queue and running ones get preempted, so your tokens/sec flattens no matter how fast the GPU is."
  - q: "What is the default value of gpu_memory_utilization in vLLM?"
    a: "0.92 in current vLLM, meaning vLLM pre-allocates 92% of the card's memory for the model executor and its KV cache. It is a fraction of total VRAM, not of free VRAM, so anything else already resident on the card — another process, a display server, a second replica — comes out of the same budget and is the usual cause of an out-of-memory crash at startup rather than at load."
  - q: "Should I raise max_num_batched_tokens for more throughput?"
    a: "Yes, if you are optimising for aggregate tokens/sec and can accept slower per-token streaming. The vLLM docs recommend values above 8192 for throughput, especially for smaller models on large GPUs, and around 2048 when inter-token latency matters more. The number is the per-step token budget shared between decode and chunked prefill, so raising it lets bigger prompt chunks in and lowering it protects the decode stream."
  - q: "Does --enforce-eager make vLLM faster?"
    a: "No. It makes startup faster and steady-state decode slower. Passing it skips torch compilation and CUDA graph capture, so every decode step pays full kernel-launch overhead — and decode is where a serving workload spends nearly all of its time. It is a development-loop convenience that quietly ships to production because someone added it to silence a slow first boot."
  - q: "Why does vLLM say requests are being preempted?"
    a: "The block pool ran out mid-generation, so the scheduler evicted a running sequence to make room. In vLLM V1 the default preemption mode is RECOMPUTE, meaning the evicted sequence's KV cache is discarded and recomputed when it is rescheduled. That work is pure waste, so frequent preemption is the clearest signal that your batch width is set above what your KV cache can actually sustain."
  - q: "Is prefix caching worth enabling?"
    a: "It is already on — enable_prefix_caching defaults to True. It matters most when many requests share a long prefix, such as a fixed system prompt or a RAG template, because the shared tokens are computed once and their blocks are reused across requests. The practical advice is not to enable it but to avoid disabling it, and to structure prompts so the shared part comes first."
---

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## TL;DR

vLLM throughput tuning is a memory problem, not a compute one: tokens/sec is set by how much KV cache fits in VRAM, not by how fast the GPU multiplies matrices. Four flags control it — `--gpu-memory-utilization`, `--max-num-batched-tokens`, `--max-num-seqs` and `--enforce-eager` — and three ship with defaults that are safe rather than optimal. Do the block math once, then tune those four.

## What is vLLM throughput tuning?

**vLLM throughput tuning** is the work of sizing a single number — how many tokens of KV cache your GPU can hold — and then setting the flags that spend it. The GPU is rarely the bottleneck during decode. What runs out is space to store attention keys and values for the sequences you are trying to serve concurrently.

vLLM manages that space as paged blocks, the same way an OS manages virtual memory. From Aleksa Gordić's [teardown of the vLLM internals](https://www.aleksagordic.com/blog/vllm), the size of one block for a standard transformer layer is:

```text
2 (key/value) * block_size * num_kv_heads * head_size * dtype_num_bytes
```

with `block_size` defaulting to 16 tokens. Multiply across layers and you get the only number that matters for capacity planning: **bytes of KV cache per token of context**.

A request is admitted to the running batch only if free blocks exist for it. When the pool empties, the scheduler preempts. That is the whole story — batch width, and therefore throughput, is `KV cache bytes ÷ bytes per token ÷ average context length`.

## Do the block math once

Take Llama 3.1 8B in bf16: 32 layers, 8 KV heads (grouped-query attention), head size 128, 2 bytes per value.

```text
2 × 32 layers × 8 kv_heads × 128 head_size × 2 bytes = 131,072 bytes = 128 KiB per token
```

One 16-token block is exactly 2 MiB. Now budget an 80 GB H100 (~79.6 GiB usable):

| Setting | VRAM budget | Weights | Overhead | KV cache | Tokens cached | Concurrent @ 8K ctx |
|---|--:|--:|--:|--:|--:|--:|
| `--gpu-memory-utilization 0.80` | 63.7 GiB | 15.0 GiB | ~3 GiB | 45.7 GiB | ~374,000 | 45 |
| `--gpu-memory-utilization 0.92` | 73.2 GiB | 15.0 GiB | ~3 GiB | 55.3 GiB | ~453,000 | 55 |

![Stacked VRAM budget for an 80 GB H100 running Llama 3.1 8B in bf16, comparing gpu-memory-utilization 0.80 and 0.92: weights hold at 15 GiB and overhead at 3 GiB while the KV cache grows from 45.7 to 55.3 GiB, converting to roughly 374,000 versus 453,000 cached tokens and 45 versus 55 concurrent sequences at 8K context](/blog/vllm-throughput-tuning-flags-kv-budget.svg)

Twelve points of a fraction bought 78,000 tokens of cache and about ten more concurrent sequences — a **22% wider batch on the same hardware**, with no change to the model. The overhead figure is an estimate for activations, CUDA graphs and non-Torch allocations; measure yours rather than trusting mine. The rest of the table is arithmetic.

The reason this is worth doing by hand is that the sensitivity is not where people expect. Halving average context length doubles concurrency. Switching from an MHA model to a GQA model with 8 KV heads instead of 32 cuts per-token cost by 4×. Those dominate any flag on this page — but the flags are what you can change this afternoon.

## Flag 1 — `--gpu-memory-utilization`

**Default: 0.92.** vLLM pre-allocates this fraction of the card for the model executor; whatever is left after weights and overhead becomes the block pool.

Two things trip teams up. First, it is a fraction of **total** VRAM, not free VRAM — so another process on the card, a second replica, or a display server comes out of the same budget, and you get an out-of-memory crash at startup that looks like a model-size problem. Second, people lower it defensively after one OOM and never raise it back. That defensive 0.80 is the single most common self-inflicted throughput cap I see, and the table above prices it.

Raise it until startup is stable with real headroom, not until it stops crashing. If you need to leave room for a second process, leave it deliberately and write down why.

## Flag 2 — `--max-num-batched-tokens`

This is the per-step **token budget**, and it is the throughput-versus-latency dial.

In vLLM V1, chunked prefill is enabled by default whenever possible: long prompts are split so a single large prefill cannot monopolise a step. Each step, the scheduler spends its token budget on decode tokens for running sequences first, then fills whatever remains with prefill chunks from waiting ones.

The [vLLM optimization guide](https://docs.vllm.ai/en/stable/configuration/optimization/) is direct about the trade: set it **above 8192** for throughput, especially for smaller models on large GPUs, and around **2048** when inter-token latency matters more. Bigger budget means prompts get admitted in fewer, fatter chunks and the GPU does more work per launch; smaller budget means the decode stream for already-running requests stays smooth because prefill can never crowd it out.

Pick by workload, not by taste. Batch summarisation wants the big number. An interactive chat UI where users watch tokens appear wants the small one.

## Flag 3 — `--max-num-seqs`

The cap on how many sequences can be in the running batch at once. It is the flag people forget, and it silently overrides all your careful memory work.

If your block math says the cache supports 55 concurrent sequences and `--max-num-seqs` is set to 32, you are serving 32. The memory you fought for sits unused. Conversely, setting it far above what the cache can hold does not buy concurrency — it buys **preemption**, which is worse than waiting.

Set it to roughly the concurrency your KV budget actually supports at your real average context length, then watch for preemption in the logs and walk it down if you see it.

## Flag 4 — `--enforce-eager`, the one that backfires

**Default: `False`**, which is correct. Passing it skips torch compilation and CUDA graph capture — the docs describe it as "the fastest possible startup, at the cost of steady-state decode performance."

That trade is exactly backwards for a server. Startup happens once; decode happens billions of times. Without captured graphs, every decode step pays full kernel-launch overhead, and decode is where a serving workload spends essentially all of its wall clock.

`--enforce-eager` earns its place in a development loop where you restart the engine every two minutes. It reaches production because someone added it to stop waiting on a slow first boot, it worked, and nobody removed it. Grep your deployment manifests for it right now.

## How the V1 scheduler spends the budget

The four flags interact through one loop, and seeing it makes the tuning obvious.

![vLLM V1 scheduler step showing the running queue's decode tokens claiming the per-step token budget first at one token per sequence, chunked prefill from the waiting queue filling the remainder up to max-num-batched-tokens, admission gated by both max-num-seqs and free KV blocks, and preemption with RECOMPUTE returning a sequence to the waiting queue when the block pool empties — contrasted with V0, which could run either prefill or decode in a step but never both](/blog/vllm-throughput-tuning-flags-scheduler-step.svg)

The V1 scheduler prioritises decode — sequences already in the `running` queue — before pulling prefill work from `waiting`, and unlike V0 it can mix both in the same step. `--max-num-batched-tokens` sizes the budget that step spends. `--max-num-seqs` and the free block count jointly decide who gets admitted. And when the block pool empties, V1's default preemption mode is **`RECOMPUTE`**: the evicted sequence's cache is thrown away and rebuilt later.

That last detail is why preemption is not a soft degradation. Every preemption is compute you already paid for, deleted. Frequent preemption in the logs means your batch width is written above what your cache can sustain — fix it with `--max-num-seqs` or more cache, not by hoping.

Prefix caching sits alongside this and is already on (`enable_prefix_caching` defaults to `True`). Shared prefixes — a fixed system prompt, a RAG template — are computed once and their blocks reused. You do not enable it; you avoid disabling it, and you put the shared part of your prompt first so there is a prefix to match.

## Symptom to flag: what to change first

![Decision map routing five vLLM symptoms to the flag that fixes them: out-of-memory at startup lowers gpu-memory-utilization or checks for other processes on the card; low GPU utilisation with a short queue raises max-num-seqs; frequent preemption with RECOMPUTE lowers max-num-seqs or raises gpu-memory-utilization; choppy token streaming under load lowers max-num-batched-tokens toward 2048; and slow steady-state decode with fast startup removes enforce-eager](/blog/vllm-throughput-tuning-flags-symptom-map.svg)

| Symptom | Change | Direction |
|---|---|---|
| OOM at startup | `--gpu-memory-utilization` | Down — or evict whatever else is on the card |
| GPU idle, queue short | `--max-num-seqs` | Up, to the concurrency your cache supports |
| Preemption in the logs | `--max-num-seqs` down, or `--gpu-memory-utilization` up | Narrow the batch or widen the cache |
| Choppy streaming under load | `--max-num-batched-tokens` | Down toward 2048 |
| Fast boot, slow decode | `--enforce-eager` | Remove it |

## What most teams get wrong

**Tuning before measuring average context length.** Every number above is per token of context. If you do not know your p50 and p95 prompt plus generation length, you cannot size anything — and the p95 is what causes preemption. This is the same discipline as building a real [eval harness before optimising a model](/blog/llm-eval-framework-smevals): measure the workload, then change one thing.

**Copying a config from a blog post about a different model.** A 70B model with MHA and a 8B model with GQA differ by more than 10× in bytes per token. Config values are not portable across architectures; the block formula is.

**Reaching for a bigger GPU first.** Halving context length, moving to a GQA model, or recovering a defensive `0.80` are all cheaper than another H100, and any of them can beat one. The [70B-on-4GB layered-inference approach](/blog/run-70b-llm-on-4gb-gpu-airllm) sits at the other extreme of this same trade — throughput surrendered to fit memory — and is worth understanding before you assume hardware is the answer.

**Treating throughput as the only metric.** Aggregate tokens/sec and per-user streaming smoothness pull in opposite directions through `--max-num-batched-tokens`. Decide which one your product sells before you tune. That decision belongs with the rest of the [gap between a working demo and a production system](/blog/production-grade-ai-agents-vibe-to-live-gap).

## Do this before your next deploy

1. Compute bytes per token for your exact model with the block formula. It takes two minutes and it is the only number you will reuse.
2. Measure p50 and p95 total context on real traffic.
3. Set `--gpu-memory-utilization` as high as stable, and record what the remaining headroom is for.
4. Set `--max-num-seqs` to the concurrency your cache supports at p95, not p50.
5. Pick `--max-num-batched-tokens` by product: above 8192 for batch, near 2048 for interactive.
6. Delete `--enforce-eager` from anything that is not your laptop.

If you are running models on your own machine rather than a serving fleet, the same memory arithmetic decides what is even loadable — the [local coding-model setup](/blog/local-llm-coding-revolution-qwen3-coder-desktop) is that math applied at the other end of the scale.

## The takeaway

vLLM's defaults are tuned to boot successfully on unknown hardware, not to maximise your tokens/sec. That is the right default for a project serving thousands of configurations and the wrong one for your fleet. The block formula turns your model and your traffic into a concrete concurrency number, and once you have it, all four flags stop being guesses.

If you are scaling beyond a single node, the memory hierarchy extends into the network — the same bottleneck-first thinking applies to [eliminating PCIe overhead in distributed training](/blog/eliminate-pcie-bottleneck-ai-training), where the GPU-to-NIC path becomes the constraint that all your local tuning cannot overcome.

## FAQ

**What actually limits vLLM throughput?**
KV cache capacity in VRAM. vLLM stores keys and values in fixed 16-token paged blocks, and a request can only join the running batch if free blocks exist for it. When the pool empties, requests queue and running ones get preempted — throughput flattens regardless of GPU speed.

**What is the default `gpu_memory_utilization`?**
0.92 in current vLLM. It is a fraction of *total* VRAM, not free VRAM, which is why an unrelated process on the card produces a startup OOM that looks like a model-size problem.

**Should I raise `max_num_batched_tokens`?**
Above 8192 if you are optimising aggregate throughput, near 2048 if inter-token latency matters. It is the per-step budget shared between decode and chunked prefill, so raising it admits fatter prompt chunks and lowering it protects the decode stream.

**Does `--enforce-eager` make vLLM faster?**
It makes startup faster and steady-state decode slower, by skipping CUDA graph capture. Since decode dominates a serving workload's wall clock, it is a net loss anywhere except a development loop.

**Why is vLLM preempting requests?**
The block pool ran out mid-generation. V1's default preemption mode is `RECOMPUTE`, so the evicted sequence's cache is discarded and rebuilt — pure wasted compute, and the clearest sign your batch width exceeds what the cache sustains.

**Is prefix caching worth enabling?**
It defaults to `True`, so the job is not to enable it but to avoid disabling it and to put shared prompt content first so there is a prefix to match.

## Sources

- [Inside vLLM: Anatomy of a High-Throughput LLM Inference System](https://www.aleksagordic.com/blog/vllm) — Aleksa Gordić's engine walkthrough, source of the block-size formula and the V1 scheduler behaviour.
- [vLLM — Optimization and Tuning](https://docs.vllm.ai/en/stable/configuration/optimization/) — official guidance on `max_num_batched_tokens`, chunked prefill defaults, `enforce_eager`, and `RECOMPUTE` preemption.
- [vLLM `CacheConfig` API reference](https://docs.vllm.ai/en/stable/api/vllm/config/cache/) — documented defaults for `gpu_memory_utilization` (0.92), `block_size` (16) and `enable_prefix_caching` (`True`).

For the security side of vLLM deployment — why CVE-2025-9141 matters and how to architect your inference stack to limit blast radius — see [securing your LLM inference stack](/blog/secure-llm-inference-vllm-cve-2025-9141).

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Umesh Malik is a software engineer specialising in AI engineering: RAG pipelines, agentic workflows, and Model Context Protocol servers. He works as a Software Development Engineer 2 at Expedia Group on workflow orchestration infrastructure, has 5+ years of production engineering experience across Expedia Group, Tekion Corp and BYJU'S, and writes a technical blog on LLM engineering, Claude Code and the agentic web at umesh-malik.com.

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| --- | --- | --- |
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